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Modern Windows apps, universal fonts - January 6, 2026

Starting in 2026, the Windows editions of our applications will be released only as 64-bit applications.

This change affects how our software runs on Windows, not what your fonts can do. Fonts created with our tools remain standard OpenType/TrueType fonts that work across 32-bit and 64-bit systems and a wide range of platforms.

What exactly is changing?

  • New Windows releases of our software (FontCreator, MainType and Scanahand) from 2026 onward will be 64-bit only.
  • Existing 32-bit versions will continue to work on compatible 32-bit Windows systems you already use.
  • On macOS, nothing changes: FontCreator already targets current, 64-bit-only versions of macOS.

If you are running Windows 11 or a 64-bit edition of Windows 10, 8, or 7, you are already on a 64-bit platform and can continue to install and use our software as usual.

Fonts remain universal

The most important point is simple:

The fonts you create with our software remain standard OpenType/TrueType fonts and work on both 32-bit and 64-bit systems.

Switching our Windows apps to 64-bit:

  • Does not change the format of the fonts you produce.
  • Does not limit where those fonts can be used, as long as the environment supports standard OpenType/TrueType fonts (which includes 32-bit and 64-bit apps on Windows, macOS, Linux and many other platforms).

We are changing the “bitness” of the tools (FontCreator, MainType, Scanahand), not of the fonts themselves.

Why now?

The broader ecosystem has moved decisively toward 64-bit:

  • Windows 11 is 64-bit only. There is no 32-bit edition of Windows 11; any PC running Windows 11 is a 64-bit system.
  • Windows 10 reached end of support on October 14, 2025 for home and business users, meaning it no longer receives regular security or feature updates.
  • Valve’s Steam platform is ending support for 32-bit Windows 10 as of January 1, 2026, and notes that only about 0.01% of its users remain on Windows 10 32-bit.

For our applications, focusing on 64-bit brings clear advantages:

  • More comfortable handling of large font projects, variable fonts and color fonts.
  • More available memory for operations like autokern, optical metrics, and complex glyph imports.
  • A simpler build and test matrix, so we can devote more time to new features and quality improvements instead of maintaining parallel 32-bit builds.

In short: almost everyone is already on 64-bit, and modern font workflows benefit from it.

What this means for you

To summarise:

  • If you are on 64-bit Windows or macOS, you can continue to install and use our software as normal; future releases will simply be 64-bit applications.
  • If you are on 32-bit Windows, you can keep using the last 32-bit versions you already have installed, but new features and releases from 2026 onward will require a 64-bit system.
  • The fonts you create remain universal: standard OpenType/TrueType fonts that work on both 32-bit and 64-bit systems and across many platforms.
  • For modern fonts and newer technologies (especially variable fonts), we recommend using a current major version of our tools rather than software that is a decade old.

We’re grateful that so many people have been with us since the late 1990s. Moving our Windows applications fully to 64-bit, while keeping your fonts as broadly compatible as ever, is one more step in keeping our tools ready for today’s and tomorrow’s font workflows.